


__kernel void f_Pick(   __global float3*    vert, 
                        __global uint3*     index, 
                        __global float3*    PickCoord
                        __global uint*      PickNum,
                                float3      RayLineA,
                                float3      RayLineB
                        ) {

	size_t id =  get_global_linear_id ();

    float3 v1 = vert[ index[id].x ];
    float3 v2 = vert[ index[id].y ];
    float3 v3 = vert[ index[id].z ];

    

}





